[gd_scene load_steps=5 format=2]

[ext_resource path="res://addons/RadMatt.3DFPP/Test_Objects/ladder/Ladder.gd" type="Script" id=1]
[ext_resource path="res://addons/RadMatt.3DFPP/Test_Objects/ladder/Ladder_2.obj" type="ArrayMesh" id=2]

[sub_resource type="SpatialMaterial" id=1]

render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
metallic = 1.0
metallic_specular = 1.0
metallic_texture_channel = 0
roughness = 0.5
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Metallic", "Roughness" ]

[sub_resource type="BoxShape" id=2]

extents = Vector3( 0.0362228, 1.08676, 0.205497 )

[node name="Ladder" type="StaticBody"]

input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
script = ExtResource( 1 )

[node name="MeshInstance" type="MeshInstance" parent="." index="0"]

transform = Transform( 3.82951, 0, 0, 0, 3.82951, 0, 0, 0, 3.82951, 0, 0, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 2 )
skeleton = NodePath("..")
material/0 = SubResource( 1 )
_sections_unfolded = [ "Transform", "material" ]

[node name="Area" type="Area" parent="." index="1"]

input_ray_pickable = false
input_capture_on_drag = false
space_override = 0
gravity_point = false
gravity_distance_scale = 0.0
gravity_vec = Vector3( 0, -1, 0 )
gravity = 9.8
linear_damp = 0.1
angular_damp = 1.0
priority = 0.0
monitoring = true
monitorable = true
collision_layer = 1
collision_mask = 1
audio_bus_override = false
audio_bus_name = "Master"
reverb_bus_enable = false
reverb_bus_name = "Master"
reverb_bus_amount = 0.0
reverb_bus_uniformity = 0.0

[node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]

transform = Transform( 3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 2.75016, 0 )
shape = SubResource( 2 )
disabled = false

[connection signal="body_entered" from="Area" to="." method="_on_Area_body_entered"]

[connection signal="body_exited" from="Area" to="." method="_on_Area_body_exited"]


